Abandon Normal Instruments
A digital + physical solution for the modern-day music industry

Abandon Normal Instruments.

Digital + physical makerspace for the modern-day music industry.

01.

PROJECT SUMMARY
SUMMARY

A music career and drive to solve complex problems converge.

My position as a professional musician, recording studio owner, and director at a creative agency would all converge at a pivotal and chaotic time for the music industry.

While this all began as an exercise in adapting current recording studios in response to discordant new trends, by the time we were complete, the result was not only a ground-up physical redesign but also the creation of a first-of-its-kind digital infrastructure that would realign this antiquated brick-and-mortar industry with the drastically changing modern demands. The result garnered large investor and industry buy-in.

ROLE

Founder • Product Design • UX/UI • Prototyping

ROLE

Founder • Product Design • UX/UI • Prototyping

ROLE

Founder • Product Design • UX/UI • Prototyping

ROLE

Founder • Product Design • UX/UI • Prototyping

PROBLEM

The modern music and entertainment market moves at lightning speed, demanding content at an ever-increasing pace, but the antiquated infrastructure on which it is created is too slow, expensive, and disconnected to meet the moment.

THE PROBLEM

The tectonic shift to the digital era would upend an ecosystem crucial to a thriving music industry.

Awakening on the other side of a post-digital music industry collapse, a production model originally built on excess and centralized around record labels was now incompatible with the new demands and limitations of the modern-day music industry—economics, workflows, logisitics.

THE OPPORTUNITY

The dawn of digital would also bring a world of new possibilities

With revenues beginning to trend upwards again after more than a decade of losses, a realigned music creation ecosystem could capitalize on the increased demand and accessibility of content creation and consumption.

The growth of digital also increased accessibility to music production and consumption at a time when recording studios are closing en masse therefore leaving a large void

SOLUTION

A digital + physical infrastructure for the emerging independent creator market

I

Digital
Infrastructure

Digital, on-demand booking system for talent, studio facilities, and gear

2

Physical
Infrastructure

Industry-first modular production facilities that adapt to budget + needs

Integrated professional and social spaces

3

Connected
Community

Connect talent to each other and professional opportunities

02.

DESIGN PROCESS

We chose to follow a design-thinking process for this project as it allows for the user to be placed front-and-center. The lifeblood of the evolving music industry based on independent professional is the creators/users, so any solution would need to be designed from the ground-up from their perspective.  

03.

UNDERSTANDING THE 
PROBLEM

Our journey to understand how we got here, and where the industry was going, would encompass:

12 INTERVIEWS with stakeholders and users from the industry + creator sectors
2 SURVEYS with users from both the industry + creator spheres
WAITING-LIST SIGNUPS on test landing page
FIELD STUDIES with stakeholders from both the industry + creator spheres
SECONDARY DATA with stakeholders from both the industry + creator spheres

DEMOGRAPHICS

An expanding and diversifying demographic of independent audio creators

Increased accessibility and reach has been steadily expanding the amount of professionals that require and can access audio environments and services. A majority of the content gets produced by Independent professionals, who have greatly expanded and diversified their skillsets. The needs of these individuals proved very different than the small amount of high budget projects that the infrastructure and workflows were built around.

Engineers
Producers
Instrumentalists
Composers
Podcasters
Industry Pros
THE Journey

Writing the music is a great experience, producing it in the current environment is not. With a growing demand for content we need to fix that.

WRITE 
MUSIC
FINDING WORK
OPPORTUNITIES
FIND + BOOK 
STUDIO
FIND + BOOK 
TALENT
GEAR 
RENTAL
OPERATE 
SESSION
(+) Fun and liberating experience
(-) Very decentralized and insular industry
(-) Studios are expensive, unwieldy, and hard to book on-demand
(-) Word of mouth is all that can be trusted. Matching
(-) Owning gear is expensive, renting it is very decentralized and no on-demand
(-) Very complex and high point of entry
*LINK TO FULL JOURNEY MAP HERE
CENTRAL PAIN POINTS

A newly de-centralized industry left its creators with more responsibility, fewer resources, and incompatible infrastructure

I. COST

Large expensive studios with lower budgets

II. COMMUNITY

Disconnected community that needs each other

III. DESIGN

Antiquated design misaligned to
modern needs

IV.KNOWLEDGE

Newly independent pros disconnected from expertise

KEY FINDINGS

The studio environment has remained static for decades.
A new start can solve the cost + community needs all at once.

COST

Misaligned Economics

New solution must realign to the new normal of lower revenues and artist independence.

Excess

Designed for a previous, pre-crash generation, much of the old floor plan, infrastructure, and tools go to waste now. We found a lot of opportunities for adapting and realigning to meet modern workflows.

COMMUNITY

Increased Disconnectedness

80% of creator respondents said that the growing disconnectedness between the industry and themselves was greatly hindering their careers.

Collaboration is Essential

This industry depends on interlocking talents, especially with in-person capabilities

Studios as Hubs

For production AND community needs. In-person, physical interaction, and curated trust were a huge factor

DESIGN + LOGISTICS

No Modernized
Booking System

The speed of the modern industry has increased exponentially but to find facilities and talent still takes word of mouth recommendations, chance availabilities, and

Growing demand, Shrinking Supply

Growing user-base met with shuttering old-model studios necessitates the need to curate for many users at once, unlike traditional studios

1-Size Does-NOT-Fit-All

Great need and opportunity for adaptability to match emerging needs and limitations

KNOWLEDGE + EMPOWERMENT

Increased self-reliance /decreased resources

Newly independent artists do not currently have the knowledge or resources to empower them to manage their careers properly.

Legal

Confusing laws around masters and publishing ownership leave creators open to exploitation yet legal services are priced largely out-of-reach.

COMPETITITVE ANALYSIS + GAPS

Some digital networking for musicians taking form but none that convert opportunities to a sustainable, real-world workspace

Of the current workspace of options, no facility could accommodate the current combination of needs, and even the best of “personal production spaces” still required a large up-front investment and continued management and maintenance. Equally notable is users felt that digital networking

TRADITIONAL STUDIOS

Audience: Large, high-ticket, label-backedprojects
High-quality product
Large Sessions
Very Expensive
Increasingly Redundant
Mass Closures

PERSONAL/HOME STUDIOS

Audience: Everyone else
Potential for lower cost
No time limits
Largely unprofessional
Large up-front investment
Distractions

LINKED-IN/SOUNDBETTER

Audience: Independent talent and production
Access to large talent pool
Access opportunities
No physical solution
Not curated, in-person
PERSONAS

2 personas: 1 representing the up-and-coming independent creator, and the 2nd, a seasoned pro.

The growing user-base of audio environments and services fit into 2 main categories that we aimed to cater to so personas were created to better understand both established and emerging professionals.

ALMA ADLER

Age: 25
Independent Engineer
Brooklyn, NY

JAKE ELLIS

Age: 32
Songwriter, Producer, and Band Member
Los Angeles, CA

Pain Points

Pro production environments too expensive and home production environments too unprofessional

Hard to scout talent and work opportunities in decetralized industry environment.

Pain Points

Financially and technically maintaining his studio as he is out of town for long spans of time

Large studio and production-related costs that are not advanced by his label anymore

Needs

Affordable, soundproofed workspace with access to additional tools and gear as-needed.

Access to an industry community to access work opportunity and on-demand talent

Needs

Adaptable production environments and tools.

Low-to-no commitments as he is touring/traveling much of the year.

04.

DEFINE + CONVERGE
DESIRED OUTCOMES + OPPORTUNITIES

Four main desired outcomes would emerge, and we would narrow focus by...which problem would we tackle, greatest value for effort

Lower production costs
ReCONNECT CREATOR community to each
other + Opportunities
Modernize Booking + Logistics
EDUCATE + EMPOWER
INDEPENDENT CREATIVEs

Feasibility

IMPACT - EFFORT
Because of the high-cost environment, we needed to emphasize feasibility. While at the highest effort value, developing a new physical production infrastructure was also the highest impact, and without that foundation, all other potential solutions were almost moot.

We would focus solely on infrastructure, from which all the community-based solutions could be born out of.

Reconnecting a newly independent industry while providing them a sustainable workspace for when they are.

I

Digital
Infrastructure

Modernized, on-demand booking system for studios, gear, talent, and community.

II

Modular Physical
‍Infrastructu

Modular infrastructure that adapts to needs and matches budgets and workloads—ideally integrating social space

05.

IDEATE + DESIGN
DESIGN ITERATIONS

Setbacks and finding our way to the solution

Our journey would start with what was familiar, the physical studio. These iterations would keep leading to dead ends. Material and labor costs were not going to decrease dramatically anytime soon so modernizing an antiquated system required a new digital and physical infrastructure working hand-in-hand to adapt to a wide range of. Our app was primarily thought of as the way that the community could connect and find opportunities, but it wasn't until we started with the digital experience and worked backwards that we could imagine the physical space

With my insights in hand I started translating them into a design solution that would:Provide users a tool to find new recipes with the ingredients they have.Display recipes in an intuitive way.Enable users to express themselves through customization.Knowing that users almost always search for recipes by their ingredients, I decided the main flow of the app would be an interactive quiz that asks what ingredients a user has or wants to use and then generates a list of recipes, using those ingredients, created by actual bartenders.My process was not as simple as creating a set of wireframes and never touching them again. I designed multiple versions of several solutions before landing on designs that felt right.

Iteration 1: Adapt current failing studios
Iteration 2: Maximize suites in blank space
High-quality product
High-quality product
High-quality product
High-quality product
High-quality product
High-quality product
DIGITAL INFRASTRUCTURE DESIGN

Starting from the digital and working backwards

How to decrease the cost of a notoriously expensive and cumbersome industry started with adaptability. Material and labor costs were not going to decrease dramatically anytime soon so modernizing an antiquated system required a new digital and physical infrastructure working hand-in-hand to adapt to a wide range of If we could create a system the idea of a larger community to serve

Lofi Wireframes

I began to sketch out the most important features of the digital application that would run the entire system.

Hi-Fidelity

Improvements were made and hi-res screens were designed in Figma from feedback of wireframes and general ideas. Prototypes were also created to assist in testing abilities. PROTOTYPE COMING SOON

PHYSICAL INFRASTRUCTURE DESIGN - FINAL CONCEPT

Modular, adaptable.

How to decrease the cost of a notoriously expensive and cumbersome industry started with adaptability. Material and labor costs were not going to decrease dramatically anytime soon so modernizing an antiquated system required a new digital and physical infrastructure working hand-in-hand to adapt to a wide range of If we could create a system the idea of a larger community to serve

BRANDING + STYLE GUIDE

Sparking and supporting creative energy

Awaking on the other side of the post-digital-age music industry crash, a model built on excess and centralized around record labels was now incompatible with the very different limitations and demands that would greet them... at the very time that more musical content would be in demand than ever before

NAMING

For the name, we would take inspiration from 2 systems developed to inspire unique creative connections, giving one-of-a-kind, somewhat randomized creative prompts meant to break writer’s block and keep the brain “on its toes”. A card with the phrase, "Abandon Normal Instruments" came up during an oblique strategies session and we knew this powerful phrase was going to be our own unique creative prompt to the users. The branding would also be consistent with these central ideas.

LOGO

The logo would be a symbol that could not be immediately identifiable by the general public, something that you would have to be “in the know” to decipher – even devising our own unique alphabet.

01

02

03

TYPOGROPHY + COLOR

The typography and color scheme were chosen to serve more of a museum-like philosophy of letting the "artworks" do the talking. Our users and their works would take center stage so our colors and fonts were mostly muted with only one bold featured color, Yves Kline blue. A blue hue was decided on for its calming qualities, but this specific tone was chosen to represent that it can also be incredibly bold and unique from its surroundings; a quality that all of our potential users seek for themselves.

ABANDON
NORMAL
INSTRUMENTS

Dark Blue - Yves Kline
2A328E
Black
221F20
White
E6E6E8
Tan
CDC4C5
Gray
898F93

04.

CONCLUSIONS + NEXT STEPS

hindsight

The speedy evolution of home production abilities.

The evolution of, and increased acceptance of, home recording abilities outpaced our ability to garner investment, property, etc. This was largely accelerated due to the effects of the Covid epidemic and had a large impact of investment appetite in brick-and-mortar business ventures. In hindsight, a digital first strategy that focused on connecting the community and harnessing their existing home setups may be a beneficial approach.

Trade-offs

Addressing the core of the issue, lowering production costs, needed to be the central priority.

We found great opportunities to improve the professional environment for independent audio professional—such as automated contract implementation that would greatly decrease legal fees and designation of master/publishing shares—but without a more accessible and equitable production environment, all other goals were futile.